It can be anything that isn’t a Triple A production. Sorry Michael Myers and Freddy Kruger fans. Also nothing like Garten of BanBan or Skibidi Toilet. Also it HAS to be horror. If they arent from a mainly scary media, then you will not be added to the list.
Ill go first:
CatNap - “The Somnolent”
Damage: 25
Speed: 21
Stamina: 170
Passive: Stalking Predator
CatNap makes less noise and is spotable at a shorter range
Ability 1: Sleeping Gas
CatNap emits a cloud of Poppy Smoke that spans 25 studs out. Any players caught in the Sleeping Gas will take +5 damage, and will drain stamina quicker.
Cooldown: 20 seconds
Ability 2: Critter Pack
CatNap can spawn a group of 5 Ruined Critters to hunt players. The Critters can target the same player at once. 2 packs can be active at once. If CatNap tries to spawn a 3rd pack, the 1st Pack spawned will dissappear.
Critter Damage: 5
Critter Speed: 25
Cooldown: 15 seconds
Death quotes:
" SWEET DREAMS "
" NAP TIME "
" YOU SHOULD HAVE LEFT WHILE YOU COULD "
Monster List:
CatNap (The Somnolent)
The Thing (The Doppelganger)
Miss Circle (The Educator)
The Graboid (The Underminer)
Audra Sonnen (The Glitch)
Lord X (The Overlord)
Anansi, the Spider Queen (The Weaver)
Nightmare (The Reaper)
Barcellio Romani (The Harpooner)
Nyarlathotep (The Messenger)
True Expunged (The Virus)
Rejected Monsters/Media + Reason
Monsters Pending Approval
Maps + Objectives
Playcare
- Find Plushies (16)
- Shut Gas Valves Off (8)
- Objective 1 - Locate and collect plushies of both the smiling and nightmare critters.
- Objective 2 - Find valves to remove poppy gas from the pipe systems. There is a meter indicating when you will finish clearing the gas. Drag your cursor/finger across the screen to turn the valve.
Paper School
- Turn in Assignments (5)
- Get Snacks (8)
-
Objective 1 - Collect a piece of paper in certain classrooms and turn it into a bin somewhere in the same room.
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Objective 2 - Use vending machines and select snacks in a popup menu. There is no set snack you have to get.
Showgrounds
- Test Speakers (10)
- Tune Guitars (4)
- Turn on Stagelights (7)
-
Objective 1 - Adjust a slider and send a sound input to match a green space on a bar, when the input fits the bar the task is complete.
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Objective 2 - Hold the tuning pegs until a blue dot reaches a green mark. This is done on a random number of pegs.
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Objective 3 - Hold the interact button until the meter fills up.
Feel free to add monsters. No short posts, those will not be added either unless you increase the size of the proposal a post.
3 Likes
The Thing - “The Doppleganger”
Base Damage: 27
Speed: (Depends on what form they take), Undisguised speed is 24
Stamina: 190
Passive: Xenophobia
The Thing emits a status effect that darkens the room and raises the player’s paranoia, especially when the Thing is in disguise.
Ability 1: Mutative Masquerade
The Thing, once killing a player, can take the guise of that player in order to deceive other living players. The Thing can also disguise itself as other creatures around the map, making it hard to find.
Ability 2: Assimilative Assault
The Thing, if it downs a player, can choose to assimilate the player and turn them into an Assimilated being. These are much faster than the original Thing, however, assimilated entities also cost a lot of stamina to make, especially if it’s a player. Only two Assimilated beings can be active at a time. If the Thing spawns a third, the oldest will disappear.
Assimilation damage: 15
Assimilation speed: 26
Cooldown: 30 seconds (Also needs to be around a downed Player or Creature)
1 Like
The Graboid - “The Underminer”
Base Damage: 29
(Underground) Speed: 25
Stamina: 230
Passive: Earthquake
The Graboid, when traveling underground, causes the ground to shake. While it can prove to be a useful sign for Players to avoid, The Graboid can also go deeper. The deeper it goes, the less noticeable the screenshake.
Ability 1: Sod Sundering
The Graboid, if facing the surface, can blast out of the ground and knock loose dust and debri, disorienting players in the vicinity. While doing this, it’s possible for the graboid to achieve an instant kill, if they time it right, devouring a player whole by landing on them. It’s very hard to do, and it is best to just disorient a player with it. (There’s a secret achievement for instant killing a player this way!)
Cooldown: 50 seconds
Ability 2: Ram
The Graboid can do a ram attack, knocking a player down, in order to bite at them with the tendrils in it’s mouth. Each tendril only does 6 damage a piece (18 if all three are biting), but they can also grapple a player.
Cooldown: 20 seconds
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I’d like to see what other people can come up with.
1 Like
Yeah. Wonder if We’ll get some good ones…
I wanna do this but im confused on how
Me and Doge can walk ya through it.
Well, I can’t right at the moment, getting ready to head over to a friend’s house.
Bros visiting his friends house
alright, here is the official Doge Tutorial™
Step One: Names
Names should be organized like this:
[Character Name] - [Character Tag]
The first part is obvious, and the second part is simply “The” followed by one word that describes the character, like how CatNap’s tag is “The Somnolent”. Somnolent means sleepy/drowsy, which describes the effect of the poppy gas they emit.
Step Two: Stats
Stats are simple.
Damage: Survivors have 100 health, and if a monster is listed with 20 damage, they subtract 20 from 100.
Speed: The speed stat is how many studs they can cross in a few seconds. If the speed is 20, they can cross 20 studs a second.
Stamina: This is the time a monster can run for. If they have 500 stamina, they can run for one minute. If they have 250 stamina, they can run for 30 seconds, ect.
Basically, you’re calculating the first two numbers in a hundred (10 out of 100) and dividing it by 50. Does that make sense?
Step Three: Passive Ability
Basically, this is an ability that doesn’t do any damage, and inflicts survivors with certain effects, like Paranoia for The Thing, or it could boost the monster’s stats, like Mathematicianal Instinct.
Step Four: Abilities
These are the abilities you can use to inflict damage on survivors. It can be anything fitting for the character.
If there aren’t any special abilities that a character has in their origin media, you can make stuff around their physical attributes, like Miss Circle’s Calculated lunge, or it could be based on a defining feature about them, like (again) Miss Circle’s Pop Quiz. Every monster has at most two, and they have a set cooldown.
Step Five: Balancing
If a character is super strong or incredibly fast, or can run for a long time, their abilities should be harder to learn or should be something that can give a bonus to survivors, like Pop Quiz, or have a limit on how much the ability can be used, such as Assimilative Assault or Critter Pack. The better an ability is, the longer the cool down should be, like Sod Sundering’s 50 second cool down being the cost of a move that has a chance to insta-kill.
Hope this helps!
1 Like
Bud- It’s Paranoia for the Thing-
It’s okay, lol-
I mean, being stalked by a giant worm could make one Paranoid too
1 Like
Alrighty! This is gonna be the first ORIGINAL monster for the game! After mechanics, lore and appearance will be provided in tabbers.
Audra Sonnen - “The Glitch”
Base Damage 19
Speed: 35
Stamina: 210
Passive: Hijack Jumper
TVs will spawn randomly on a map. Audra can teleport using these TVs. Teleporting has no secondary effect aside from quickly relocating to other places.
Ability 1: Piercing Projection
Audra waves her knife in the air, as survivors in a 20-stud radius will have knives appear above them. Knives can stack up to 10, and more knives are summoned by holding the space key/holding the mobile button. When relaxed, the knives will stab into players.
Knife Damage: 1
Cooldown: 5 seconds
Ability 2: Emergency Alert
All TVs will emit a loud screeching sound that slows players and does 2 Damage per second in a range of 10 studs. TVs can be turned off by holding the interact button for 5 seconds, which disables the screeching and Audra’s ability to teleport to said TV, however, she can turn it back on, re-enabling the abilities for that TV.
Cooldown: 18 seconds
Death Quotes:
" Pain Sounds So Sweet. "
" If you don’t want to sing, stay off the stage. "
" Let’s rehearse again. "
Lore
Audra Sonnen was a stage manager for a concert in the late 90’s, and she enjoyed her job quite a bit. She was the one who kept everything in a safe state. One day some tech malfunctioned and broke, posing a fire hazard and electrical risk. Audra was informed her team would not be allowed to leave the site until they had fixed it. Later that evening, a strong thunderstorm had rolled in seemingly from nowhere. Audra had tried to get the production manager to give her team a leave in case of an injury, but they had refused.
One particularly nasty set of wires had been posing a large risk, and once someone had tried to fix them, a bolt of lightning had struck nearby, making the wires blow up and a large fire had started, despite the heavy storm above. Audra and her team had attempted to escape, but the flame spread too fast, and they ended up getting trapped in the flames, all ending up perishing on the showgrounds.
However, Audra’s soul had some things she wanted to say. Instead of hunting down the people who refused to let her team leave as a ghost without a shell, she possessed her body, while burned and scorched, she could access paranormal powers still. Once she knew how to use her new state of being, she set out to find the production manager, only to find out Karma had got to them already.
Now that she had no purpose, she wandered without a goal, boiling up her anger that couldn’t be released. Until a black mist had picked her up and allowed her to release her rage onto those worse than the one who took her life. Now, she found something she enjoys. Hearing the screams of players.
Appearance
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